Now that we’ve completed the quest, and gotten the five blessed feathers, all that needs be done is combine those five feathers with five pieces of finesse armor. With this option all the player need do to save the feathers from their corruption, and allow them to be used for the armor set, is cast bless on the stack and boom, you’re good to go. HOWEVER, during your communications with the boss, if you want to go the violent route, absolutely kick that chickens ass, and you can loot the corrupted feathers from its corpse. This will net the player the blessed feathers they need to craft the badass armor we need for this build. If you’ve opted for the non-violent solution, and you have the second book, and are at least level 14 – choose the dialogue options: This is where your two resolutions come into play. It’s the giant square plinth with all the runes and arrows on it, place your source-infused meat there and you’ll summon Duna’s Undertaker. Once you’re there, the ritual site will be quite obvious. With that taken care of we can head to the ritual site at: X216 Y33. Combine those three and you’ve got the source infused meat for the ritual! If you’re struggling for ingredients, buy some mutton from the meat trader in town, Meister Siva’s basement has the earth essence, and the lich-related sidequest has source orbs. Whether you choose this route, or are happen to slaughter some fools, you’re going to need to craft one of the recipes from the first book. Inside will be the second book in the Dwarven Customs series, and it will contain the solution for a non-violent approach with the boss. If you’re unsure where that is, it’s just a little west of the paladin camp. If you want the non-violent solution, ensure that you’re already level 14 and head to the Witch’s house in Act III. The second step is entirely optional, and depends whether you want to fight the boss, or simply talk your way out of the fight. The recipes contained within are of little consequence during the first act when they’re obtained, but they will lead to clues on how to continue the quest further on in the game. The book is entitled ‘Dwarven Customs & Traditions’ and can be found within Orivand’s Chambers at the coordinates: X254 & Y126. To be the quest, the player will first need read a specific book during their time in the lovely Fort Joy. But for now, we’ll stick to Act III being the goal-post. Though, it can be augmented and improved on later in the game, and can somewhat be achieved without some of the key points earlier. The earliest this can be completed is act three, so we’ll say that’s the earliest that this build can come together. The first piece of the overpowered puzzle is the completion of the side-quest entitled “Keep Calm and Carrion”. This is MGN’s OP Early Archer Build for Divinity: Original Sin 2. So, if you’re in the hunt for an archer build but don’t know where to start, this guide is going to your enemies quaking in fear, and the small-folk of Rivellon quaking in lust. This guide is going to walk you through what makes this build possible, how to achieve the results in-game yourself, and what the results will be. Today we’re going to look at a very specific archer build, wherein the player aims to become as overpowered as possible, as early as possible. These have all been compiled into a Definitive Edition, which is now available on just about every platform that you can think of. There’s been plenty of free content packs, supported mods, and other little gifted bits and pieces from the studio. It’s brought to the world by Larian Studios who have been lovingly augmenting the original release, years since it’s release. Divinity: Original Sin 2 is an RPG set in Rivellon, hundreds of years after the original game.
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